using Godot;
using System;

public partial class MessageManager : Node2D
{
	[Signal]
	public delegate void DialogStartEventHandler(Characters character);
	[Signal]
	public delegate void DialogEndEventHandler(Characters character);
	[Signal]
	public delegate void DialogAnswerEventHandler(string quest, string isAccept);
	[Signal]
	public delegate void ItemAddEventHandler(Item item);
	[Signal]
	public delegate void MapAddEventHandler(Map map);
	[Signal]
	public delegate void SeeCharacterEventHandler(Characters character);
	[Signal]
	public delegate void CharacterDieEventHandler(Characters character);
	[Signal]
	public delegate void ChooseTaskEventHandler(string taskname, string type);
	[Signal]
	public delegate void TaskAcceptEventHandler(string taskname);

}
